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Thread: Digital Foundary article on early development on the WiiU

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    Digital Foundary article on early development on the WiiU

    Quite an interesting article, makes a lot of sense. Always interesting to hear things from the game developers side..........

    The Secret Developers: Wii U - the inside story • Articles • Eurogamer.net
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    Hoo boy. That was an interesting (albeit somewhat cringe-worthy) read. People still somehow question the lack of third party support on Wii U, this just further reinforces that withdrawing support was probably the best choice for a lot of companies. Weaker hardware that is more difficult to develop for than its competitors, and whose company seems to have absolutely horrid levels of communication on the matter with their potential supporters.

    I really hope that heads roll over at Nintendo sometime between now and their next console launch, because I'd really like for them to get their act together. Don't want to see them go handheld only in the future.

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    Now, as the fate of the hardware looks uncertain after a second Christmas of disappointing sales,
    I stopped reading there (aka i stopped taking it seriously).
    I find it funny that unknown devs talk like that while people that do reveal their name all talk how easy it is to develop for the wii U.
    If this person really feels this way and his experience is like that he/she shouldn't be afraid to say who he or she is.

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    Quote Originally Posted by D Moness View Post
    I stopped reading there (aka i stopped taking it seriously).
    I find it funny that unknown devs talk like that while people that do reveal their name all talk how easy it is to develop for the wii U.
    If this person really feels this way and his experience is like that he/she shouldn't be afraid to say who he or she is.
    I am 75% sure this guy is from EA 25% Take-Two. It reads American.
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    Quote Originally Posted by brycek View Post
    I am 75% sure this guy is from EA 25% Take-Two. It reads American.

    I think it's a developer from Criterion.......

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    Quote Originally Posted by brycek View Post
    I am 75% sure this guy is from EA 25% Take-Two. It reads American.
    If he is from EA we all know how people from EA like to talk crap about nintendo and the wii U.
    It isn't like we forgot that Crisis 3 was almost finished to be released and EA cancelled it.

    There are enough non anonymous articles out there that tells the most opposite story. One that nintendo is very easy to work with and less strict than others out there.
    Last edited by D Moness; 01-11-2014 at 06:39 AM.


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    Quote Originally Posted by icanseeu2 View Post
    I think it's a developer from Criterion.......
    Criterion? Aren't they British?
    Also a bit off topic but a few days ago didn't criterion die? 2 of main development left, most of the workers were transferred to ghost games and now only 25 work in the company building.

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    Quote Originally Posted by brycek View Post
    Criterion? Aren't they British?
    Also a bit off topic but a few days ago didn't criterion die? 2 of main development left, most of the workers were transferred to ghost games and now only 25 work in the company building.
    On 28 April 2013, Alex Ward announced via Twitter that the studio is planning to steer away from its tradition in developing racing games and are instead focusing on other genres for future projects.[5] On 13 September 2013, Criterion elected to cut its staff numbers to 17 people total, as 80% (70 people) of the studio moved over to Ghost Games UK to work with Need for Speed games.[6][7]
    On 3 January 2014, it was announced that co-founders Alex Ward and Fiona Sperry have left Criterion to found a new studio.

    Criterion Games - Wikipedia, the free encyclopedia

    I think Criterion got killed.
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    Quote Originally Posted by D Moness View Post
    On 28 April 2013, Alex Ward announced via Twitter that the studio is planning to steer away from its tradition in developing racing games and are instead focusing on other genres for future projects.[5] On 13 September 2013, Criterion elected to cut its staff numbers to 17 people total, as 80% (70 people) of the studio moved over to Ghost Games UK to work with Need for Speed games.[6][7]
    On 3 January 2014, it was announced that co-founders Alex Ward and Fiona Sperry have left Criterion to found a new studio.

    Criterion Games - Wikipedia, the free encyclopedia

    I think Criterion got killed.
    was there punishment for making a good version of need for speed on wii u
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    This was an interesting read, but toward the end, I took some issue with some of the information presented.

    Quote Originally Posted by AnonymousDeveloper

    At a very basic level, look at the power draw taken by the next-gen consoles compared to the Wii U. The PlayStation 4 draws over 100W more from the mains than Nintendo's console, and it does so using the latest, most power-efficient x86 cores from AMD in concert with a much larger GPU that's a generation ahead and runs on a much smaller fabrication process - 28nm vs. what I'm reliably informed is the 55nm process from Japanese company Renasas.
    There are some fleeting parallels between Wii U and the next-gen consoles - the combination of a low-power CPU with a much more powerful graphics chip - but the notion of next-gen titles being easily portable to the Wii U just doesn't work. The gulf in power is just too high, while the GPGPU that we'll see on Xbox One and PlayStation 4 isn't compatible with the older shader model four hardware found in the Wii U.


    Sorry, but I have to call it... This is BS.

    55nm process? No. It's a 45nm process. 10nm makes a pretty big difference.
    IBM News room - 2011-06-07 IBM Microprocessors to Power the New Wii U System from Nintendo - United States

    He then expects us to believe that CPU in the PS4 is just a 28nm process, except he's only talking about 1 CPU module. Lets not forget that the Jaguar line of CPUs are only quad core. Sony elected to make an 8 core CPU. That makes the CPU much bigger. Not only that, but it's an APU with the full 7870 silicon, thus making it a BEHEMOTH!


    PS4-SoC1.jpg

    The actual size is 328 mm sq.

    The extra 100w (137 watts total) is probably due majorily to the TDP on the GPU itself.
    Power Consumption - AMD's Kabini: Jaguar And GCN Come Together In A 15 W APU
    Power Consumption - AMD Radeon HD 7870 And 7850 Review: Pitcairn Gets Benchmarked

    The Wii U's wattage is 33 watts max.
    Wii U blitzes PS3 and 360 as the "greenest" console • Articles • Eurogamer.net

    So what does wattage have to do with performance? NOTHING! Nothing at all. Intel is able to squeeze more performance per watt than any of AMD's processors. AMD's FX series of processors are a joke compared to the i7. Not only do they run hotter, but they are less efficient and therefore are much slower. Wattage means absolutely nothing.

    Then he says the GPGPU's shader model is incompatible to shader 4.0. Really?
    First off, "Shader Model 4" is Direct X. Shader Model 5 is backward compatible to 4.0. There is no Shader Model 6. So, what the hell is he talking about?
    Detecting the Shader Model - OpenGL.org

    Also, someone on another forum stated that the Wii U does support Shader Model 5.0:

    Well, I am certain that many of us remember what David Helgason from Unity said about Wii U having capabilities to do directx11 features on its own way and that it was also possible to support shader model 5.0.
    Well, while doing some research on their Unity engine 4x I have discovered something interesting that backs up what David Helgason said
    As you recall, compute shaders are listed in the wii u sdk specs taken from an early development kit, and well, things like multi threaded rendering (a new feature in directx11 and opengl 4.xx) have been confirmed thanks to project cars builds, but this info should prove to be even more interesting
    Unity Homepage
    Unity - Compute Shaders

    Compute Shaders
    Compute Shaders are programs that run on the graphics card, outside of the normal rendering pipeline. They can be used for massively parallel GPGPU algorithms, or to accelerate parts of game rendering. In order to efficiently use them, often an in-depth knowledge of GPU architectures and parallel algorithms is needed; as well as knowledge of DirectCompute, OpenCL or CUDA.

    Compute shaders in Unity are built on top of DirectX 11 DirectCompute technologyand currently require Windows Vista or later and a GPU capable of Shader Model 5.0.
    Compute shader assets
    Similar to normal shaders, Compute Shaders are asset files in your project, with *.compute file extension. They are written in DirectX 11 style HLSL language, with minimal amount of #pragma compilation directives to indicate which functions to compile as compute shader kernels.

    From the updates i have read around, wii u is receiving the Unithy 4 pro engine which will have all the features found in the Unity 4.x
    Details from Nintendo’s Unity GDC 2013 session | Nintendo Everything

    Details from Nintendo’s Unity GDC 2013 session
    Posted under General Nintendo, News, Wii U
    8 months ago by Brian (@NE_Brian)
    Tagged:

    Nintendo’s Takeshi Shimada just wrapped up a Unity-related session at GDC 2013. Details from the event are posted below.
    - Unity Wii U tools free to all developers
    - Based on Unity 4 Pro and will be updated with all 4.x updates
    - Unity for Wii U will take care of some of the development guidelines
    - Open beta starts today
    - Gunman Clive on 3DS outsold the iOS and Android versions
    - Nintendo is inviting all developers to try and make their current game available running on Wii U GamePad only, for starters
    - Tomorrow at 3.30pm there will be a Miiverse session, including future developments of the service
    - Business Policy update for Wii U from the Unity session: 1. No concept approval, 2. Price and date set by the developer, 3. Freemium is support, 4. Royalty share is industry standard
    - A special introductory program for new developers will be introduced
    - Nintendo and Unity booth are right next to each other at GDC
    - Tomorrow at 2pm there will be a new developments framework announced; supports web tech such as HTML and Javascript
    Nintendo has two more sessions at GDC 2013 tomorrow. We’ll post details from both as we get them

    Topic: Seems Wii U is shader model 5.0 after all | HD Warriors


    I wouldn't trust a word this guy has to say based on some of the information he's provided. Chances are, this is an EA developer. I have no doubt about it.


    Last edited by Quinton McLeod; 01-11-2014 at 08:16 AM.

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    Well I guess Quinton exposed this guy.
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    Thank you Quinton. It's total troll BS, and it's no surprise that icanseeu2 is the one that came up with this crap. And you're right that Shader 5.0 is backward compatible, and it's not hard to make it scalable. That is definitely not a roadblock.

    The only problem I have with what you said is that I don't believe the Wii U supports Shader model 5.0 out of the box. With the GPGPU, it is technically possible to program it to do exactly the same thing, but it's not just a 1:1 transfer over. The cool thing is that other than the GPU clock speed, the Wii U's GPU is capable of the exact same graphical effects that the PS4/Xbone are. The bad thing is that it might take a little more effort, and modern devs have shown that they don't want to put any effort into their work.
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    Quote Originally Posted by WoodenSaucer View Post
    The bad thing is that it might take a little more effort, and modern devs have shown that they don't want to put any effort into their work.
    At least not most of the devs from big studios.
    It would mean that they have to make better coding and that would mean that they should do their job better and we can not have that.
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    Quote Originally Posted by D Moness View Post
    At least not most of the devs from big studios.
    It would mean that they have to make better coding and that would mean that they should do their job better and we can not have that.
    There are certain ones like Shin'en who actually try and get great results. Also, Criterion actually did a good job with NFS. And the Project Cars team. But a lot of the big studios don't care to try. Even Ubisoft didn't put much into it when they were fully supporting the Wii U. I will say that Rayman Legends does look better on the Wii U, though.
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    article on the development of the GameCube. Quiet lengthy but really interesting........

    A Dolphin’s Tale: The Story of GameCube — Dromble

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    Quote Originally Posted by icanseeu2 View Post
    article on the development of the GameCube. Quiet lengthy but really interesting........

    A Dolphin’s Tale: The Story of GameCube — Dromble
    Been posted before

    The Real Reason Why Nintendo Didnt Buy Rareware

    Please use search before posting "articles"
    Last edited by D Moness; 01-11-2014 at 09:01 AM.
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    Quote Originally Posted by Quinton McLeod View Post

    This was an interesting read, but toward the end, I took some issue with some of the information presented.



    Sorry, but I have to call it... This is BS.

    55nm process? No. It's a 45nm process. 10nm makes a pretty big difference.
    IBM News room - 2011-06-07 IBM Microprocessors to Power the New Wii U System from Nintendo - United States

    He then expects us to believe that CPU in the PS4 is just a 28nm process, except he's only talking about 1 CPU module. Lets not forget that the Jaguar line of CPUs are only quad core. Sony elected to make an 8 core CPU. That makes the CPU much bigger. Not only that, but it's an APU with the full 7870 silicon, thus making it a BEHEMOTH!


    PS4-SoC1.jpg

    The actual size is 328 mm sq.

    The extra 100w (137 watts total) is probably due majorily to the TDP on the GPU itself.
    Power Consumption - AMD's Kabini: Jaguar And GCN Come Together In A 15 W APU
    Power Consumption - AMD Radeon HD 7870 And 7850 Review: Pitcairn Gets Benchmarked

    The Wii U's wattage is 33 watts max.
    Wii U blitzes PS3 and 360 as the "greenest" console • Articles • Eurogamer.net

    So what does wattage have to do with performance? NOTHING! Nothing at all. Intel is able to squeeze more performance per watt than any of AMD's processors. AMD's FX series of processors are a joke compared to the i7. Not only do they run hotter, but they are less efficient and therefore are much slower. Wattage means absolutely nothing.

    Then he says the GPGPU's shader model is incompatible to shader 4.0. Really?
    First off, "Shader Model 4" is Direct X. Shader Model 5 is backward compatible to 4.0. There is no Shader Model 6. So, what the hell is he talking about?
    Detecting the Shader Model - OpenGL.org

    Also, someone on another forum stated that the Wii U does support Shader Model 5.0:

    Topic: Seems Wii U is shader model 5.0 after all | HD Warriors


    I wouldn't trust a word this guy has to say based on some of the information he's provided. Chances are, this is an EA developer. I have no doubt about it.


    Props to you for pointing out the bs

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    The problem I have with this article is that we don't who exactly is the developer that is talking.When you look at games like Nano Assault Neo, NFS MW U, and Project Cars, it doesn't take a genius to figure out that Wii U's main problem is developer laziness. Sadly I know sooner or later this article will be plastered all over the internet and people will lap up this flame bait hook, line, and sinker

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    Quote Originally Posted by Gabe Hoffman View Post
    The problem I have with this article is that we don't who exactly is the developer that is talking.When you look at games like Nano Assault Neo, NFS MW U, and Project Cars, it doesn't take a genius to figure out that Wii U's main problem is developer laziness. Sadly I know sooner or later this article will be plastered all over the internet and people will lap up this flame bait hook, line, and sinker
    Every negative wii U article will be just copy-pasted without doing the research if it is right or wrong (even if finding out it is total bs only takes less then 2 minutes). This just shows you how eagerly the media is to declare nintendo dead even though nintendo is in a better position than other console dev's out there.
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    No need to go into detail as Quinton already did a spectacular job of pointing out the BS in this article complete with referenced sources so Kudos to Quinton for that.

    It's no wonder this developer wanted to be anonymous because they knew they had no idea what they were talking about but thought throwing out random technical jargon would make them sound like a credible source. I hope this developer is found out and Nintendo sues the pants off them and the company they are employed with for these slanderous remarks that are clearly intended to make Nintendo look bad.

    We can except that the Wii U may not be as powerful as the more expensive twins but to go out one's way to try and harm Nintendo like this based on essentially what is lies is ridiculous. Sounds like this alleged developer is terrible at their job and does not want to put in any work into developing for one platform.
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    Quote Originally Posted by D Moness View Post
    Every negative wii U article will be just copy-pasted without doing the research if it is right or wrong (even if finding out it is total bs only takes less then 2 minutes). This just shows you how eagerly the media is to declare nintendo dead even though nintendo is in a better position than other console dev's out there.
    I'm really tired of this nonsense, tell me one better game than w101 or mario 3d world that ps4 or x1 owners can play? CoD? wii u has too, ACIV, wii u owners can play it too. Battlefield? seriously? killzone? it's pretty but that's as far as it goes, so, bring me games and not numbers and I might consider wii u underpower then.

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    Quote Originally Posted by mchelski View Post
    I'm really tired of this nonsense, tell me one better game than w101 or mario 3d world that ps4 or x1 owners can play? CoD? wii u has too, ACIV, wii u owners can play it too. Battlefield? seriously? killzone? it's pretty but that's as far as it goes, so, bring me games and not numbers and I might consider wii u underpower then.
    But you know, clowns will always bring excuses... like, ''The Wii U has been out for a year now'' or ''Those are kiddie games'' , etc, etc.
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    I wish Quinton had a NeoGaf account and could post that there.

    Although he'd probably be banned.
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    Quote Originally Posted by RoytheRobot View Post
    I really don't care... I just want games...
    The problem is that BS like this is keeping us from getting a lot of games.
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    Quote Originally Posted by WoodenSaucer View Post
    The problem is that BS like this is keeping us from getting a lot of games.
    I know

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    Quote Originally Posted by Leeroy View Post
    I wish Quinton had a NeoGaf account and could post that there.

    Although he'd probably be banned.

    Chances are, I would be banned.

    People who talk bad about the Wii U don't understand hardware very well.

    1) x86 is a bloated architecture. PowerPC is much more efficient.

    2) x86 requires twice as much RAM as PowerPC

    3) The PS4 dedicates 3.5 GBs of memory to the OS. That leaves 4.5 GBs available for the developer. Remember, twice as much is needed for x86 as opposed to PowerPC. (The Truth About PS4's RAM & OS Limits - NowGamer)

    4) GDDR5 goes at 176 GB/s while eDRAM (in the Wii U) goes at 1,000 GB/s. That's an order of magnitude faster than what the PS4 is capable of.
    PS4 - PS4's Memory Analyzed In-Depth, Compared to PS3 RAM
    Wii U - SONY Proves WiiU Texture Bandwidth Is NOT Slow - YouTube


    5) The Jaguar is a CPU designed for tablets and low to mid-end laptops. Not only that, but it's underclocked and it's memory starved.
    The Xbox One and PS4 share similar specs, but the devil’s in the details | Ars Technica

    Yet, people talk crap about the Wii U's CPU. It's pretty funny.


    On paper, the PS4 and the Xbone are faster by leaps and bounds. However, in theory, they are comparable. I mean, you can build a car with high performance parts, but how it's put together determines how fast it will go.
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    Quote Originally Posted by Quinton McLeod View Post

    Chances are, I would be banned.

    People who talk bad about the Wii U don't understand hardware very well.

    1) x86 is a bloated architecture. PowerPC is much more efficient.

    2) x86 requires twice as much RAM as PowerPC

    3) The PS4 dedicates 3.5 GBs of memory to the OS. That leaves 4.5 GBs available for the developer. Remember, twice as much is needed for x86 as opposed to PowerPC. (The Truth About PS4's RAM & OS Limits - NowGamer)

    4) GDDR5 goes at 176 GB/s while eDRAM (in the Wii U) goes at 1,000 GB/s. That's an order of magnitude faster than what the PS4 is capable of.
    PS4 - PS4's Memory Analyzed In-Depth, Compared to PS3 RAM
    Wii U - SONY Proves WiiU Texture Bandwidth Is NOT Slow - YouTube


    5) The Jaguar is a CPU designed for tablets and low to mid-end laptops. Not only that, but it's underclocked and it's memory starved.
    The Xbox One and PS4 share similar specs, but the devil’s in the details | Ars Technica

    Yet, people talk crap about the Wii U's CPU. It's pretty funny.


    On paper, the PS4 and the Xbone are faster by leaps and bounds. However, in theory, they are comparable. I mean, you can build a car with high performance parts, but how it's put together determines how fast it will go.
    I have been saying ever since I joined this forum that if people believe that the Twins (PS4 and XB1) are so much more powerful than the Wii U then they do not know jack about hardware and how it works together.
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    Quote Originally Posted by Quinton McLeod View Post

    4) GDDR5 goes at 176 GB/s while eDRAM (in the Wii U) goes at 1,000 GB/s. That's an order of magnitude faster than what the PS4 is capable of.
    But the PS4 has 8GB of GDDR5, while the Wii U only has 32MB of eDRAM.
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    Quote Originally Posted by Quinton McLeod View Post

    This was an interesting read, but toward the end, I took some issue with some of the information presented.



    Sorry, but I have to call it... This is BS.

    55nm process? No. It's a 45nm process. 10nm makes a pretty big difference.
    IBM News room - 2011-06-07 IBM Microprocessors to Power the New Wii U System from Nintendo - United States

    He then expects us to believe that CPU in the PS4 is just a 28nm process, except he's only talking about 1 CPU module. Lets not forget that the Jaguar line of CPUs are only quad core. Sony elected to make an 8 core CPU. That makes the CPU much bigger. Not only that, but it's an APU with the full 7870 silicon, thus making it a BEHEMOTH!


    PS4-SoC1.jpg

    The actual size is 328 mm sq.

    The extra 100w (137 watts total) is probably due majorily to the TDP on the GPU itself.
    Power Consumption - AMD's Kabini: Jaguar And GCN Come Together In A 15 W APU
    Power Consumption - AMD Radeon HD 7870 And 7850 Review: Pitcairn Gets Benchmarked

    The Wii U's wattage is 33 watts max.
    Wii U blitzes PS3 and 360 as the "greenest" console • Articles • Eurogamer.net

    So what does wattage have to do with performance? NOTHING! Nothing at all. Intel is able to squeeze more performance per watt than any of AMD's processors. AMD's FX series of processors are a joke compared to the i7. Not only do they run hotter, but they are less efficient and therefore are much slower. Wattage means absolutely nothing.

    Then he says the GPGPU's shader model is incompatible to shader 4.0. Really?
    First off, "Shader Model 4" is Direct X. Shader Model 5 is backward compatible to 4.0. There is no Shader Model 6. So, what the hell is he talking about?
    Detecting the Shader Model - OpenGL.org

    Also, someone on another forum stated that the Wii U does support Shader Model 5.0:

    Topic: Seems Wii U is shader model 5.0 after all | HD Warriors


    I wouldn't trust a word this guy has to say based on some of the information he's provided. Chances are, this is an EA developer. I have no doubt about it.


    Maybe he is right with the network issue , don't you notice that online multplayer was skipped from many games for the Wii U
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    Lord of Awesomeness bobiroc's Avatar
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    Quote Originally Posted by Magister Ingenia View Post
    But the PS4 has 8GB of GDDR5, while the Wii U only has 32MB of eDRAM.
    While that is a huge benefit it has to be said that like Quinton said the PowerPC architecture is more ram efficient and since the ram is nearly 5x as fast it can process the information and get to the next instruction faster. Also like Quinton said it is all about how you put it together.
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    Quote Originally Posted by coolbits View Post
    Maybe he is right with the network issue , don't you notice that online multplayer was skipped from many games for the Wii U
    Personally I think that has less to do with the network and all about two things. 1. The devs/publishers belief that Nintendo gamers will not play online or low install base. And 2. The devs being lazy not willing to put in the work to have this feature available.
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    Quote Originally Posted by Quinton McLeod View Post

    Chances are, I would be banned.

    People who talk bad about the Wii U don't understand hardware very well.

    1) x86 is a bloated architecture. PowerPC is much more efficient.

    2) x86 requires twice as much RAM as PowerPC

    3) The PS4 dedicates 3.5 GBs of memory to the OS. That leaves 4.5 GBs available for the developer. Remember, twice as much is needed for x86 as opposed to PowerPC. (The Truth About PS4's RAM & OS Limits - NowGamer)

    4) GDDR5 goes at 176 GB/s while eDRAM (in the Wii U) goes at 1,000 GB/s. That's an order of magnitude faster than what the PS4 is capable of.
    PS4 - PS4's Memory Analyzed In-Depth, Compared to PS3 RAM
    Wii U - SONY Proves WiiU Texture Bandwidth Is NOT Slow - YouTube


    5) The Jaguar is a CPU designed for tablets and low to mid-end laptops. Not only that, but it's underclocked and it's memory starved.
    The Xbox One and PS4 share similar specs, but the devil’s in the details | Ars Technica

    Yet, people talk crap about the Wii U's CPU. It's pretty funny.


    On paper, the PS4 and the Xbone are faster by leaps and bounds. However, in theory, they are comparable. I mean, you can build a car with high performance parts, but how it's put together determines how fast it will go.
    Sadly there is no place for logic on the internet. On the other hand you seem pretty well versed in architecture

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    It's so weird. I don't get how they can go from having an east to port console to a porting nightmare. How is it that indie developers like Frozenbyte and Slightly Mad can make amazing looking games on Wii U and the big publishers can't? How is it that Criterion, WB, Capcom, Ubisoft, Platinum, and Nintendo can make good looking games for it yet others can't?

    Sorry it's too late to say it's not strong enough, we've seen it proven wrong already.

    I do sort of think that Nintendo should ask their first and second party studios, as well as the ones they're close with such as Platinum or Next Level for input on the hardware. It seems silly to just make a box with no opinions from those who will actually be using for using it.
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    Quote Originally Posted by Kahhhhyle View Post
    It's so weird. I don't get how they can go from having an east to port console to a porting nightmare. How is it that indie developers like Frozenbyte and Slightly Mad can make amazing looking games on Wii U and the big publishers can't? How is it that Criterion, WB, Capcom, Ubisoft, Platinum, and Nintendo can make good looking games for it yet others can't?

    we started with the Wii U and then in two days we had it running. We had it running really fast. So it was more about knowing your own tech and then having that 'eureka!' moment of making it work on this new hardware.”
    Developer Interview: Frozenbyte Talks Trine 2, Wii U eShop and Working with Nintendo - Wii U News @ Nintendo Life

    Frozenbite had Trine 2 running on the wii U and running it good in TWO days.

    Examples like this is why i do not take articles posted by the op seriously.
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    Quote Originally Posted by D Moness View Post
    Developer Interview: Frozenbyte Talks Trine 2, Wii U eShop and Working with Nintendo - Wii U News @ Nintendo Life

    Frozenbite had Trine 2 running on the wii U and running it good in TWO days.

    Examples like this is why i do not take articles posted by the op seriously.
    Exactly! But EA, Square Enix, Take Two, and so on can't do it?! Jeez their work force must know nothing about video game development. I should apply for a job there.

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    I think people are getting it wrong, if I were a developer i would make a game that most people can play, that means I will do a pretty good looking game but won't spend unnecessary money on something that needs 8 giga gdram, how many of us will have a pc with that much ram available for a game? (we must remember that a PC OS consumes a lot of ram nowadays) I don't see it happening in the next 5 years, seriously, anyway.

    P.S: ps4 is supposed to use about 3 giga for OS

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    And that is why I call you @Tarp, @Quinton_McLeod; you keep all your bases covered.

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    Nope. BS. Not true. Blah blah blaaaaaaah



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    Quote Originally Posted by bennyotto View Post
    Nope. BS. Not true. Blah blah blaaaaaaah

    wii u forums doesnt wanna hear this, they skim through the first 5 lines and say nope. i read the whole thing, its seems pretty true to me.

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    Moderator GameNChick's Avatar
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    Quote Originally Posted by Yoshifan3 View Post
    wii u forums doesnt wanna hear this, they skim through the first 5 lines and say nope. i read the whole thing, its seems pretty true to me.
    please do not instigate
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    Quote Originally Posted by Yoshifan3 View Post
    wii u forums doesnt wanna hear this, they skim through the first 5 lines and say nope. i read the whole thing, its seems pretty true to me.
    So an anonymous source says something bad you believe it but when devs that are named already debunked this a year ago that you do not believe.
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    Quote Originally Posted by GameNChick View Post
    please do not instigate
    Hey, truth hurts sometimes. Honestly now, most of this info is pretty common knowledge.

    Maybe Quinton nailed it down as crap though. I wouldn't know, blocked the guy as I really don't care for hearing about how lizard men are conspiring with all third party devs to destroy Nintendo and take over the world. In any case, topic is progressing about how I expected.

    Either way, was a good read.
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    Quote Originally Posted by Amherst View Post
    Hey, truth hurts sometimes. Honestly now, most of this info is pretty common knowledge.
    So you ignored all the other posts, like the interview with frozenbyte that tells the complete opposite.
    An article that does name it's source.


  45. #45
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    To those who think it is true I would like to know how you explain to me the games on my shelf and digitally stored in my console that prove it wrong...

    And how indie developers are able to make a better looking game on Wii U then the big publishers?

    How does X exist? How does Bayonetta 2 run 1080P 60 FPS?

    Weather Quinton says it's right or wrong doesnt matter. Games already exist and are in the pipeline to prove it wrong.
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  46. #46
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    Let us assume it's true, I think N did recover faster than we expect, the thing about Network may be right -if you remember N was looking to hire ITs - but the reason might be the infra structure and the demanding is expanding faster than N expecting, however ... Such 3d world and bayonetta and x visuals are stunning and they are at early stage of the console life
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  47. #47
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    Quote Originally Posted by coolbits View Post
    Let us assume it's true, I think N did recover faster than we expect, the thing about Network may be right -if you remember N was looking to hire ITs - but the reason might be the infra structure and the demanding is expanding faster than N expecting, however ... Such 3d world and bayonetta and x visuals are stunning and they are at early stage of the console life
    Actually that's the one part I find credible. Granted I don't see what Nintendo is doing or has behind the scenes. But the lack of voice chat/trophies make me think the online component was a second thought.

  48. #48
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    I have to admit this sounds shady. At first when I read it, it seemed to make perfect sense, HOWEVER...

    The networking aspect... One does not simply magically get it perfect on day one when they 'fumble' like this guy(or girl)is talking about..

    We all seen how online in general worked quite well even in the beginning. The way this guy talks about how Nintendo was handling it, if it were true, we would probably still not be able to reliably use Miiverse.

    Other than that, it sounds kinda on point unfortunately, but you have to look at it from their perspective. If Nintendo didn't give them the tools and information with a proper amount of time they needed to work with the GPU (which indie devs have as much time as needed with the exception of the few launch indie games), then this sounds pretty legit.
    GPGPU programming is still a fairly new concept. Most of what has been done on PC's are done through software updates, not specifically on the games themselves off the bat.

    I think this sounds legit, but I think it also sounds.. not quite legit? I dunno, I will leave that to you guys but this does sound like maybe this is what it might have been (to a point) or how it seemed from one person's perspective that was in the know, but we will really never truly know.

    I will definitely say however that if it takes that long with the toolchains and compilers and linkers to do what this guy talked about then that is flat out rediculous.

    The main thing to think about here however, is this all happened in the very beginning of the console (pre launch to launch). I am sure (very hopeful anyways) that Nintendo got their shit straight and got the compiling and toolchain stuff fixed as well as updated their firmware flash procedures and whatnot. Furthermore, they have probably found better ways to streamline code to correlate and offload stuff to the gpgpu, which is why we can now have way better looking games.
    Last edited by hexskrew; 01-11-2014 at 03:47 PM.

  49. #49
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    Quote Originally Posted by Yoshifan3 View Post
    wii u forums doesnt wanna hear this, they skim through the first 5 lines and say nope. i read the whole thing, its seems pretty true to me.
    You must have missed the part where Quinton tore the whole article apart bit by bit then showing out some major inconsistency with the so called facts and he even cited sources to back his claims something the article did not do other than to say it was from an anonymous developer.

    Besides the information presented in the article was presented to fool those that do not know anything about hardware works.
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    Quote Originally Posted by Amherst View Post
    Hey, truth hurts sometimes. Honestly now, most of this info is pretty common knowledge.

    Maybe Quinton nailed it down as crap though. I wouldn't know, blocked the guy as I really don't care for hearing about how lizard men are conspiring with all third party devs to destroy Nintendo and take over the world. In any case, topic is progressing about how I expected.

    Either way, was a good read.
    Instigating is instigating
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