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Thread: Wii u has a horrible slow cpu, according to metro last light dev

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    Destroyer of Worlds jw224's Avatar
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    Wii u has a horrible slow cpu, according to metro last light dev

    Title pretty much says it all, opinions!Here's the link: Wii U 'Has A Horrible, Slow CPU' Says Metro Last Light Dev - NowGamerEDIT: I just realised this thread is linked as the source of the story on wii u daily, I know this isn't a big deal, but I think it is pretty cool

    EDIT: THQ says that websites have "spun" the truth about these to gain internet traffic

    A fellow wii u forums user thread that i found this info on, go and discuss this here :

    Metro last light, changing their story
    Last edited by jw224; 11-22-2012 at 07:41 AM.



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    Official Llama Immallama's Avatar
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    Lol, I don't care what they say at all XD They speak cake.

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    Destroyer of Worlds jw224's Avatar
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    Neither do i, and speak cake? That's the first time i have heard that one

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    rob
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    The one thing that concerns me is... either I'm missing it... or I don't see a source for the quotes?

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    Official Llama Immallama's Avatar
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    Quote Originally Posted by jw224 View Post
    Neither do i, and speak cake? That's the first time i have heard that one
    It's a Portal reference...lol... The cake is a lie :3
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    Senior Member Drawin's Avatar
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    Hmm, shame that over 50 other dev's have not credited the CPU to being any worst then the PS3 or XBOX 360 at all. I mean, if a dev said this about any other product they'd be slammed straight away. But with Nintendo? No proof needed, 100% correct, right?
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    Games are sure able to play well on TV and Gamepad as well as quick loading times. Strange that would happen on a console with a very slow CPU. I call shenanigans.
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    Senior Member Vincent777's Avatar
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    Quote Originally Posted by Mylochek View Post
    Games are sure able to play well on TV and Gamepad as well as quick loading times. Strange that would happen on a console with a very slow CPU. I call shenanigans.
    Agreed!

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    Senior Member Princedavid's Avatar
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    go to the store, pick out a computer that has a nex-gen triple core power chip , at 3.0-3.4ghz, then pick out an hd1080 radeon card running 60fps.
    Bam, that is an $800 machine to play games on. And it will play all pc games.

    But when i took the wii u home and saw the graphics, that is all i needed to see. And miiverse and browser, etc. so far for me the os has ran fine, and the games (minus a few glitches from some people).

    Alot of gamers got together and demnaded their specs and got what they wanted, but because xbox will be better they are not good enough? I can see the quality, and can tell its better than xbox/ps3. it has pc visuals, and devs who worked with it said the same.

    other devs said it took games easy. so no i dont believe this for once im tired of negative media raining on everyones happy day.

    anyways fps etc.. yah a bunch of them, but nintendo has always had unique fun to play games. I like the wii u so im stopping the madness. it is everything we asked for from online to the whole package.

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    Senior Member Cubits's Avatar
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    The "problem" is the WiiU has a lower clocked CPU which runs out of order execution, and the metro devs are trying to shift across microsoft-based code which runs on in order execution processors.

    Out of order processors require more use of parallel threads, but can achieve as much as "normal" processors without running anywhere near the same clock speed. If you try and shoehorn code from another system on to the WiiU, you'll obviously seem limited by the clock speeds (Tecmo/Koei also had an "issue" with this). The reality is, there's plenty of power available, but it's only slightly unconventional to access (though nowhere near as difficult as the CELL).
    Last edited by Cubits; 11-20-2012 at 04:43 PM.
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    Senior Member DarkMaster's Avatar
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    I don't see any source about this. Maybe that website just wanted to make a lot of visits easily.

    Anyway, Wii U's architecture is different from the other consoles. It is pretty much GPU-centric, and devs need to understand that. They just need to understand the machine, and no, people shouldn't base their opinions on lazy day-one ports like ME3 for example.
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    Senior Member Princedavid's Avatar
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    Quote Originally Posted by Cubits View Post
    The "problem" is the WiiU has a lower clocked CPU which runs out of order execution, and the metro devs are trying to shift across microsoft-based code which runs on in order execution processors.

    Out of order processors require more use of parallel threads, but can achieve as much as "normal" processors without running anywhere near the same clock speed. If you try and shoehorn code from another system on to the WiiU, you'll obviously seem limited by the clock speeds (Tecmo/Koei also had an "issue" with this). The reality is, there's plenty of power available, but it's only slightly unconventional to access (though nowhere near as difficult as the CELL).
    and out of order is better, because it will continue to decrypt even if theres a hold up and then it will allow redecrypt in its place when ready; thats called no latency, or a no lag cpu, only second gen chips have that feature, also no it is not slower, it runs at 3 and can go over, even the newest pc game durango doesnt require that much from a cpu. No it is not slow. and also their are at least six threads. Im not buying this, they havent touched it, if they did they wouldnt say that, they are biased.

    edit, and not to mention that the gpu can handle some of the extra proccessing.
    Last edited by Princedavid; 11-20-2012 at 05:23 PM.
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    Senior Member Cloudkill87's Avatar
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    Wii u has a horrible slow cpu, according to metro last light dev

    Out of order CPUs are brilliant for gaming, the real problem is the metro guys can't make a game for peanuts!! Or cake or even lots of money!


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    When the folks at GoNintendo saw this, some of them immediately started jumping to the conclusion that WiiU will be like Wii all over again and that it will lose 3rd party support. All just because of this article.

    Seriously! When other developers have been saying otherwise, then why should we use this one as a source to start gravedigging WiiU? It doesn't make sense to me.

    If anything, I feel that WiiU will be the system of choice for Japanese gamers, hence where all the third party support will come from.

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    ^ GoNintendo's comment section can be a special kind of derp at times.

    I have a really hard time taking that seriously considering how much the hardware - specifically the CPU itself and RAM - has been praised. They're likely just giving a nonsense reason to cover for whatever their real agenda is.

    But you know, Nintendo and all that. Everything bad is true. NES/SNES/N64/Gamecube/Wii/Wii U will be the death of the company. Nothing to see here folks.
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    Senior Member DarkMaster's Avatar
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    This is getting stupid anyway. Wii had games which owned a lot of Ps3/Xbox360 games in terms of gameplay. Consoles are not about specs, but about innovation and fun, and Nintendo does it better :P

    If i really wanted pure power, I'd play Pc games. Why even bother talking about console specs? Pcs will always be way better than consoles on this side.

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    Moderator Darth Praxis's Avatar
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    Quote Originally Posted by Amherst View Post
    ^ GoNintendo's comment section can be a special kind of derp at times.I have a really hard time taking that seriously considering how much the hardware - specifically the CPU itself and RAM - has been praised. They're likely just giving a nonsense reason to cover for whatever their real agenda is.But you know, Nintendo and all that. Everything bad is true. NES/SNES/N64/Gamecube/Wii/Wii U will be the death of the company. Nothing to see here folks.
    Irresponsibility assinine short-sighted, arogant gibberish from narrow minded ass-hats!

    Pardon me mods, my French is a bit rusty!
    Last edited by Darth Praxis; 11-20-2012 at 05:40 PM.


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    Senior Member Erick89's Avatar
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    I call crap on this one, almost all my wii u games actually play better than there ps3/360 counterparts (assassins creed 3, black ops 2, nba2k13, even madden 13) so, I call BS.

    Yes, slow software load times but honestly any slower than 360 or ps3? nope.
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    Senior Member DarkMaster's Avatar
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    If we want to be true, Metro 2033 for PC had some requirements which seemed "a bit" too high, considering how it looked like:
    Core i7 CPU
    NVIDIA DirectX 11 compliant graphics card (GeForce GTX 480 and 470)
    As much RAM as possible (8GB+)

    Maybe 4A Games doesn't know a little word called optimization? Just sayin

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    Senior Member Princedavid's Avatar
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    thats true, but an ibm Power 7 series tests with sandybridge about the same(actually higher but it is custom so may be about equal) , ibm is actually better. the gpu can handle unity4 engine which nintendo is using, which is an engine known for supporting dx11.

    the question isnt is if it as good as a modern pc setup, it is what will xbox do, go further than a modern pc specs. but no matter what, we like what we got, and thats all that matters. Nintendo went beyond this gen of their normal leap. And still kept it affordable.
    Last edited by Princedavid; 11-20-2012 at 05:55 PM.
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    Senior Member Erick89's Avatar
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    And the wii u is the only console on the market to SUPPORT unreal 4.
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    Senior Member Sobari's Avatar
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    Quote Originally Posted by DarkMaster View Post
    If we want to be true, Metro 2033 for PC had some requirements which seemed "a bit" too high, considering how it looked like:
    Core i7 CPU
    NVIDIA DirectX 11 compliant graphics card (GeForce GTX 480 and 470)
    As much RAM as possible (8GB+)

    Maybe 4A Games doesn't know a little word called optimization? Just sayin
    This is exactly what I was about to point out. Metro 2033 easily has the worst coding of any game of this entire generation, possibly even out of any generation. The game was released in 2009, but the framerate will STILL dip down to single digits with even $500-600 GPUs from 2012. It's laughable.
    Last edited by Sobari; 11-20-2012 at 06:04 PM.
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    Senior Member Princedavid's Avatar
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    Quote Originally Posted by Sobari View Post
    This is exactly what I was about to point out. Metro 2033 easily has the worst coding of any game of this entire generation, possibly even out of any generation. The game was released in 2009, but the framerate will STILL dip down to single digits with even $500-600 GPUs from 2012. It's laughable.
    hi welcome to the forums new comer.

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    Senior Member Sobari's Avatar
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    Quote Originally Posted by Erick89 View Post
    And the wii u is the only console on the market to SUPPORT unreal 4.
    Technically, everything can support Unreal Engine 4, since they've said that it can even be ported to smartphones. UE4 and Cry Engine 3 at their best are about on par with one another, and we know that the Wii U and the 360/PS3 can support it. The Wii U will obviously use OpenGL over DirectX, since the latter is exclusive to Microsoft, but we don't know what version of OpenGL it will support. If the Wii U can't handle tessellation, then Nintendo has possibly made a huge mistake, as the difference between a game that uses it and doesn't use it is like night and day in some cases.

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    Senior Member DarkMaster's Avatar
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    Quote Originally Posted by Sobari View Post
    This is exactly what I was about to point out. Metro 2033 easily has the worst coding of any game of this entire generation, possibly even out of any generation. The game was released in 2009, but the framerate will STILL dip down to single digits with even $500-600 GPUs from 2012. It's laughable.
    That's why people should think before talking.

    But you know, it's Nintendo, so it's true. If this kind of thing involved PS3, then it would be developers fault.
    /sarcasm

    Welcome anyway

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    Senior Member MelMartinezFan's Avatar
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    Of course it does. Duh. Slow CPU, whatever. It is true, don't deny it.
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    Senior Member Sobari's Avatar
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    Quote Originally Posted by DarkMaster View Post
    That's why people should think before talking.

    But you know, it's Nintendo, so it's true. If this kind of thing involved PS3, then it would be developers fault.
    /sarcasm

    Welcome anyway
    Quote Originally Posted by Princedavid View Post
    hi welcome to the forums new comer.
    Thanks, and yeah. The Wii U has attracted quite a few trolls. There are some websites I just don't go to anymore do to the stupidity of a lot of users.

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    Senior Member RyuNoHadouken's Avatar
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    Quote Originally Posted by cubits View Post
    the "problem" is the wiiu has a lower clocked cpu which runs out of order execution, and the metro devs are trying to shift across microsoft-based code which runs on in order execution processors.

    Out of order processors require more use of parallel threads, but can achieve as much as "normal" processors without running anywhere near the same clock speed. If you try and shoehorn code from another system on to the wiiu, you'll obviously seem limited by the clock speeds (tecmo/koei also had an "issue" with this). The reality is, there's plenty of power available, but it's only slightly unconventional to access (though nowhere near as difficult as the cell).
    seems legit
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    Junior Member theDonGiovanni's Avatar
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    The author of the article has more than one story about what he describes as the "failed" Wii U launch. Not only are the devs in this case lazy (and thus shouldn't be supported) but the author is just looking for traffic by writing controversial one sided articles bashing the console.
    Skip the link and don't send him the traffic.

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    Senior Member DarkMaster's Avatar
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    Quote Originally Posted by theDonGiovanni View Post
    The author of the article has more than one story about what he describes as the "failed" Wii U launch. Not only are the devs in this case lazy (and thus shouldn't be supported) but the author is just looking for traffic by writing controversial one sided articles bashing the console.
    Skip the link and don't send him the traffic.
    Plus I already pointed out how there's no source about that piece of news. Which is weird and I could easily think that it's just BS to get easy traffic.
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    Senior Member Sobari's Avatar
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    Sadly, I imagine that we'll mostly only see semi-decent ports until Sony and Microsoft release their next consoles with a similar range of features as the Wii U. I believe it was Capcom that at one point stated that the next generation doesn't start until the PS4 and Xbox 720 are out of the gate, which some people misinterpreted as them saying the Wii U isn't a next gen system. I think they were just implying that until all three companies have a system with similar advancements in technology, there's not much reason to pour so many resources into one system, when you can wait and be able to profit off of three platforms instead of one.

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    Senior Member Princedavid's Avatar
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    i checked up on that website and found that they have other very biased negative articles towards nintendo

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    Someone on VGChartz have even said that third parties are already jumping ship on WiiU.

    WHAT?!

    I have seen no such parties jumping ship already. Seriously, three days in and we get this?

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    Senior Member Vincent777's Avatar
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    If you didn't want a Wii U for it's exclusives then what were you expecting from it's ports? Most of you spec elitist should have been smart enough to build your own rig. It would have fulfilled your graphic whore needs. It is plain ignorant and idiotic to believe anything these bias imbeciles say. No one (not even a fortune teller) could tell you the future of the Wii U in four days. Just wait patiently for Nintendo to comment. Instead of following all these delusional unreliable sources that are more then likely being paid off by the competition to sway customers into buying their outdated 12 year old tech.

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    Senior Member Daemonrunner's Avatar
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    Quote Originally Posted by Sobari View Post
    Technically, everything can support Unreal Engine 4, since they've said that it can even be ported to smartphones. UE4 and Cry Engine 3 at their best are about on par with one another, and we know that the Wii U and the 360/PS3 can support it. The Wii U will obviously use OpenGL over DirectX, since the latter is exclusive to Microsoft, but we don't know what version of OpenGL it will support. If the Wii U can't handle tessellation, then Nintendo has possibly made a huge mistake, as the difference between a game that uses it and doesn't use it is like night and day in some cases.
    It's an AMD GPU (ATi), it most certainly will have tessellation - the company (well ATi anyways) has had tessellation built into their GPU's since like 2000 or 2001. It was called TruForm and was under-utilized because developers had to specifically program to use it since DirectX (and I think OpenGL) never had support for it.

    The Xbox 360 GPU uses tessellation as well.

  36. #36
    Senior Member Trompen's Avatar
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    I don't care if the CPU is slower than other consoles.
    Simply. Don't. Care.
    I'll have fun nevertheless.

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    I'm experiencing a decent bit of video tearing in Darksiders 2, about 2 hours into the game. I'm not sure where the fault lies, guess I'll wait to see if anyone else notices it too.

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    Destroyer of Worlds jw224's Avatar
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    I don't believe a word they say, I saw it and posted it because I wanted to see what people thought about it.

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    Administrator Phases's Avatar
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    Quote Originally Posted by Phases View Post
    I'm experiencing a decent bit of video tearing in Darksiders 2, about 2 hours into the game. I'm not sure where the fault lies, guess I'll wait to see if anyone else notices it too.
    Someone mentioned elsewhere that this is a problem with the other platforms on DS2 also, so it is more likely the developers issue not the Wii U's.

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    Senior Member Daemonrunner's Avatar
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    Quote Originally Posted by Phases View Post
    Someone mentioned elsewhere that this is a problem with the other platforms on DS2 also, so it is more likely the developers issue not the Wii U's.
    It's definitely disappointing that the problems that were found on the other platforms are also found on the Wii U version, but that's just the nature of porting, I suppose. Lets just hope future multi-platform releases will be more refined for the Wii U (e.g. Colonial Marines).

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    Senior Member deerang's Avatar
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    Jesus, its a new console. Third parties never release AAA games at console launches. I remember Xbox 360 launch games, they where total crap, only Perfect Dark was any good and Rare is pretty much a Microsoft studio, so first party game, nobody would go out and buy Perfect Dark now, its looks like a dog. TBH i didn't order Wii U for Xbox ports, i have an Xbox already. I ordered Wii U for the amazing Nintendo first party games that i have been missing for a while.
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    Junior Member victorelessar's Avatar
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    Quote Originally Posted by deerang View Post
    ... TBH i didn't order Wii U for Xbox ports, i have an Xbox already. I ordered Wii U for the amazing Nintendo first party games that i have been missing for a while.
    it seems many pepople think that way. i wonder how much the third parties take this in consideration. I mean, specially for smaller studios, its much easier to blame on the console, than spend money on research or anything required to make a port to a console where overall players wont bother as much for their product.

    other than that, considering in previous notes, that cry engine run smooth on wiiu, this kind of statement from metro producers is pure crap

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    Senior Member Goodtwin's Avatar
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    I believe them that the CPU is probably pretty slow, but that doesnt really mean performance is no good. The Gamecube CPU was slower than the x-box, but the powerpc cpu in the gamecube performs as good if not better than the Pentium in the xbox. Most games arent very CPU intensive anyway, so even if the Wii U cpu is only on part with the 360 in terms of performance, it wont really show up except in a few select games. Nothing to get to worried about. Shin'en already said that the GPU and CPU were a good match, and that everything was well though out in terms of keeping bottlenecks to a minimum.

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    Senior Member DarkMaster's Avatar
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    Well, anyway the early footage about Pikmin 3 looked way better any game released on Wii U yet, and it was EARLY footage. At least that's what it seemed to me.

    The console has already launched, and people should just shut up if they're not going to consider the different architecture the devs still have to understand.

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    Destroyer of Worlds jw224's Avatar
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    Some devs just refuse to understand the architecture of consoles, bethesda with the ps3 is an example.

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    Good for them. Should match Metro Last Light's slow sales.
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    Destroyer of Worlds jw224's Avatar
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    Yeah, i agree, it seems developers are just saying it because it is nintendo, or because it has the word "wii" in its name

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    Destroyer of Worlds jw224's Avatar
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    BOOM!!! They just got owned

  49. #49
    Senior Member Daemonrunner's Avatar
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    This seems rather odd. According to the description of the engine used for the Metro franchise, the Wii U would be a development DREAM for them - the 4A engine relies heavily on multi-threading.

    4A Engine - Wikipedia, the free encyclopedia

    I guess just because it can use multiple threads doesn't mean it does it well. Plus, as others have said, they are probably too lazy to experiment with out-of-order execution.
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  50. #50
    Senior Member Erick89's Avatar
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    Used the 4A engine for a personal project (FFVII) yea like square was going to do it, 4A is one of the most resource hungry engines out there. Do they know what optimization is? Unreal engine 4(which I have a license of) and Cry Engine 4(also have a license when it's released) are must better engines. Even my own engine which I'm working on a Wii U port for indi developers is better as is than 4A.

    4A has absolutely no idea what they're talking about, Ubisoft, sqare-enix, wb games, and the list goes on TELL you that the wii u blows the 360/ps3 in terms of specs and actual performance.

    ThQ/4A seriously need to go out of business generally as they can't program efficiently.

    Also, who cares about Metro Light? IT'S A HORRIBLE FREAKING GAME!
    Andrew, PKUltima, jw224 and 2 others like this.

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