Pushing the Envelope of Mediocrity
Congrats, I tried on five separate occasions to finish it. Just couldn't do it, game frustrated me too much in almost every way.
Nintendo Id: jpaton09
What I find interesting about the story in Skyward Sword is that Hyrule is nowhere to be found...
I really didn't like this game. If you are asking me to do something precise with motion controls, your motion controls better be precise....it wasn't. Also how many times am I going to have to fight the imprisoned? Once was good but the 15th time, I had enough. Some parts were cool, like the flying on the avatar birds...and that creepy bathroom hand.
"You must fight with honour! It is against the rules to throw the king out the ring!”
Nobody likes the creepy bathroom hand.
When I buy a new game I like to get right down to it as soon as possible. Anything that gets in the way irritates me.
I think SS could have handled that part much better. I appreciate the need to bring new players up to speed, but I've been playing LoZ since the first one, and it would be nice if Nintendo gave us some credit, you know?
If the tutorial and options were handled better it would be a different matter.
When I play an LoZ game I expect to have the story flow in an organic matter rather than being forced to sit through large chunks of dialogue before I can proceed. That's bad storytelling and bad game design. And it's not just me and my dislike for unnecessary exposition; this is a common complaint with the series.
I think SS did a lot of stuff right; I enjoyed playing it and this thread has made me consider giving it a replay. Thank you for that.
That said, the way the first hour or so was handled was a huge turn off for me. I'm glad you enjoyed it though.
For me, I value strong gameplay (which SS does have, eventually) over what amounts to teenage melodrama and bad fanfic.
Nintendo has many strengths, but writing a good story isn't one of them IMO.
Well it has been a week now so pony bet complete. Yet some how I find a soon to be Princess named Twilight staring at the doom of the Termina Moon to be quite fitting for the end time of these forums.
To be fair to Skyward Sword, there were some new and unique gameplay mechanics and button layouts that weren't all present in older Zelda games, even for folks like you who have played Zelda from the first one. So a little introduction to the new stuff ain't all that bad.
Having said that, gamers like ourselves would have figured that stuff out pretty quickly on our own.
oh and it remind me! Skyward sword is the only one you can save in specific place, like Majora's mask!
3DS FC:1676-3708-5129 Sadly waiting for 7th Dragon III code: VFD and Maybe MHX
games I'm playing : Lufia I, Etrian Odyssey 4, MH4U, Kamidori Alchemy Meister
games I'll play after I finished some : Lufia II, continue 7th Dragon and 2020,
As I recall TP and SS are pretty good about that, but that's sort of the exception, you know? That sort of thing is one of the reasons I miss physical manuals. If I have an hour of game time I'd rather not spend it re-learning how to charge jump or whatever, especially when better options exist.
Something Monster Hunter does well is teaching you how to use weapons. There is an arena/dojo where you can try out say a bowgun or a lance under certain conditions, and it's entirely optional. If you don't want to learn how to use a Switch axe, than you don't have to sit through a lesson. I like the practicality of that.
I always like a retrospective look at slightly older games, removed from the hype, controversy, what have you.